| Build Log |
|
| Command Lines |
Creating temporary file "g:\Srclt\Common\GfxCommon\Editor Unicode Release\RSP0000D51978814500.rsp" with contents [ /Od /I "..\..\Angelica2\output\3rdSDK\Include" /I "..\..\Angelica2\output\a3dSDK\Include" /I "..\..\Angelica2\output\acSDK\Include" /I "..\..\Angelica2\output\afSDK\Include" /I "..\..\Angelica2\output\amSDK\Include" /I "..\..\Angelica2\output\apSDK\Include" /I "..\..\Angelica2\output\AAudio\include" /I "..\APhysXIntegration\PhysX_SDK\v2.8.4_win\SDKs\Foundation\include" /I "..\APhysXIntegration\PhysX_SDK\v2.8.4_win\SDKs\Cooking\include" /I "..\APhysXIntegration\PhysX_SDK\v2.8.4_win\SDKs\Physics\include" /I "..\APhysXIntegration\PhysX_SDK\v2.8.4_win\SDKs\PhysXLoader\include" /I "..\Output\include\LuaWrapper" /I "..\..\Angelica2\3rdSDK\include\lua" /I "..\Output\include\aaudio" /I "..\Output\include\cd" /I "..\APhysXIntegration\APhysXEngine\Include" /D "NDEBUG" /D "WIN32" /D "UNICODE" /D "_LIB" /D "GFX_EDITOR" /D "_SKILLGFXCOMPOSER" /D "_CRT_SECURE_NO_WARNINGS" /D "_VC80_UPGRADE=0x0600" /D "_UNICODE" /Gm /EHsc /RTC1 /MD /Yu"StdAfx.h" /Fp"Editor Unicode Release\GfxEditor_u.pch" /Fo"Editor Unicode Release\\" /Fd"Editor Unicode Release\vc80.pdb" /FR"Editor Unicode Release\\" /W3 /c /ZI /TP /wd4996 .\base64.cpp .\A3DTrail.cpp .\A3DSkinPhysSyncData.cpp .\A3DSkinPhysSync.cpp .\A3DSkillGfxEvent.cpp .\A3DSkillGfxComposer.cpp .\A3DRibbon.cpp .\A3DPointEmitter.cpp .\A3DPhysRBCreator.cpp .\A3DPhysPointEmitter.cpp .\A3DPhysFluidSyncData.cpp .\A3DPhysFluidEmitter.cpp .\A3DPhysEmitter.cpp .\A3DPhysElement.cpp .\A3DPhysActor.cpp .\A3DParticleSystemEx.cpp .\A3DParticleEmitter.cpp .\A3DParaboloid.cpp .\A3DMultiPlaneEmitter.cpp .\A3DModelPhysSyncData.cpp .\A3DModelPhysSync.cpp .\A3DModelPhysics.cpp .\A3DLtnTrail.cpp .\A3DLtnBolt.cpp .\A3DGridDecalEx.cpp .\A3DGFXTexMan.cpp .\A3DGFXSurfaceRender.cpp .\A3DGFXStreamMan.cpp .\A3DGFXSoundImp.cpp .\A3DGFXSound.cpp .\A3DGFXShakeCamera.cpp .\A3DGFXRing.cpp .\A3DGFXRenderSlot.cpp .\A3DGFXPIFuncs.cpp .\A3DGfxPhysDataMan.cpp .\A3DGFXModelMan.cpp .\A3DGFXModel.cpp .\A3DGFXLightningEx.cpp .\A3DGFXLightning.cpp .\A3DGFXLight.cpp .\A3DGFXKeyPoint.cpp .\A3DGFXInterface.cpp .\A3DGFXGridAnimation.cpp .\A3DGFXFuncs.cpp .\A3DGFXFloatValueTrans.cpp .\A3DGFXExMan.cpp .\A3DGFXEx.cpp .\A3DGFXElement.cpp .\A3DGFXEditorInterface.cpp .\A3DGFXECModel.cpp .\A3DGFXECMLoader.cpp .\A3DGFXContainer.cpp .\A3DGFXAnimable.cpp .\A3DEllipsoidEmitter.cpp .\A3DDecalEx.cpp .\A3DCylinderEmitter.cpp .\A3DCurveEmitter.cpp .\A3DCombinedAction.cpp .\A3DCombActMan.cpp .\A3DBoxEmitter.cpp ] Creating command line "cl.exe @"g:\Srclt\Common\GfxCommon\Editor Unicode Release\RSP0000D51978814500.rsp" /nologo /errorReport:prompt" Creating temporary file "g:\Srclt\Common\GfxCommon\Editor Unicode Release\RSP0000D61978814500.rsp" with contents [ /Od /I "..\..\Angelica2\output\3rdSDK\Include" /I "..\..\Angelica2\output\a3dSDK\Include" /I "..\..\Angelica2\output\acSDK\Include" /I "..\..\Angelica2\output\afSDK\Include" /I "..\..\Angelica2\output\amSDK\Include" /I "..\..\Angelica2\output\apSDK\Include" /I "..\..\Angelica2\output\AAudio\include" /I "..\APhysXIntegration\PhysX_SDK\v2.8.4_win\SDKs\Foundation\include" /I "..\APhysXIntegration\PhysX_SDK\v2.8.4_win\SDKs\Cooking\include" /I "..\APhysXIntegration\PhysX_SDK\v2.8.4_win\SDKs\Physics\include" /I "..\APhysXIntegration\PhysX_SDK\v2.8.4_win\SDKs\PhysXLoader\include" /I "..\Output\include\LuaWrapper" /I "..\..\Angelica2\3rdSDK\include\lua" /I "..\Output\include\aaudio" /I "..\Output\include\cd" /I "..\APhysXIntegration\APhysXEngine\Include" /D "NDEBUG" /D "WIN32" /D "UNICODE" /D "_LIB" /D "GFX_EDITOR" /D "_SKILLGFXCOMPOSER" /D "_CRT_SECURE_NO_WARNINGS" /D "_VC80_UPGRADE=0x0600" /D "_UNICODE" /Gm /EHsc /RTC1 /MD /Yc"StdAfx.h" /Fp"Editor Unicode Release\GfxEditor_u.pch" /Fo"Editor Unicode Release\\" /Fd"Editor Unicode Release\vc80.pdb" /FR"Editor Unicode Release\\" /W3 /c /ZI /TP /wd4996 .\StdAfx.cpp ] Creating command line "cl.exe @"g:\Srclt\Common\GfxCommon\Editor Unicode Release\RSP0000D61978814500.rsp" /nologo /errorReport:prompt" Creating temporary file "g:\Srclt\Common\GfxCommon\Editor Unicode Release\RSP0000D71978814500.rsp" with contents [ /Od /I "..\..\Angelica2\output\3rdSDK\Include" /I "..\..\Angelica2\output\a3dSDK\Include" /I "..\..\Angelica2\output\acSDK\Include" /I "..\..\Angelica2\output\afSDK\Include" /I "..\..\Angelica2\output\amSDK\Include" /I "..\..\Angelica2\output\apSDK\Include" /I "..\..\Angelica2\output\AAudio\include" /I "..\APhysXIntegration\PhysX_SDK\v2.8.4_win\SDKs\Foundation\include" /I "..\APhysXIntegration\PhysX_SDK\v2.8.4_win\SDKs\Cooking\include" /I "..\APhysXIntegration\PhysX_SDK\v2.8.4_win\SDKs\Physics\include" /I "..\APhysXIntegration\PhysX_SDK\v2.8.4_win\SDKs\PhysXLoader\include" /I "..\Output\include\LuaWrapper" /I "..\..\Angelica2\3rdSDK\include\lua" /I "..\Output\include\aaudio" /I "..\Output\include\cd" /I "..\APhysXIntegration\APhysXEngine\Include" /D "NDEBUG" /D "WIN32" /D "UNICODE" /D "_LIB" /D "GFX_EDITOR" /D "_SKILLGFXCOMPOSER" /D "_CRT_SECURE_NO_WARNINGS" /D "_VC80_UPGRADE=0x0600" /D "_UNICODE" /Gm /EHsc /RTC1 /MD /Yu"StdAfx.h" /Fp"Editor Unicode Release\GfxEditor_u.pch" /Fo"Editor Unicode Release\\" /Fd"Editor Unicode Release\vc80.pdb" /FR"Editor Unicode Release\\" /W3 /c /ZI /TP /wd4996 .\A3DAreaEmitter.cpp .\TrailList.cpp .\RandStringContainer.cpp .\GfxEditorUtil.cpp .\FX_BINDING.CPP .\EC_ModelShell.cpp .\EC_ModelMan.cpp .\EC_ModelLua.cpp .\EC_ModelHook.cpp .\EC_Model.cpp .\EC_CameraKeyPoint.cpp ] Creating command line "cl.exe @"g:\Srclt\Common\GfxCommon\Editor Unicode Release\RSP0000D71978814500.rsp" /nologo /errorReport:prompt" Creating temporary file "g:\Srclt\Common\GfxCommon\Editor Unicode Release\RSP0000D81978814500.rsp" with contents [ /OUT:"Editor Unicode Release\GfxEditor_u.lib" /LIBPATH:"..\..\output\Lib" ".\Editor Unicode Release\A3DAreaEmitter.obj" ".\Editor Unicode Release\A3DBoxEmitter.obj" ".\Editor Unicode Release\A3DCombActMan.obj" ".\Editor Unicode Release\A3DCombinedAction.obj" ".\Editor Unicode Release\A3DCurveEmitter.obj" ".\Editor Unicode Release\A3DCylinderEmitter.obj" ".\Editor Unicode Release\A3DDecalEx.obj" ".\Editor Unicode Release\A3DEllipsoidEmitter.obj" ".\Editor Unicode Release\A3DGFXAnimable.obj" ".\Editor Unicode Release\A3DGFXContainer.obj" ".\Editor Unicode Release\A3DGFXECMLoader.obj" ".\Editor Unicode Release\A3DGFXECModel.obj" ".\Editor Unicode Release\A3DGFXEditorInterface.obj" ".\Editor Unicode Release\A3DGFXElement.obj" ".\Editor Unicode Release\A3DGFXEx.obj" ".\Editor Unicode Release\A3DGFXExMan.obj" ".\Editor Unicode Release\A3DGFXFloatValueTrans.obj" ".\Editor Unicode Release\A3DGFXFuncs.obj" ".\Editor Unicode Release\A3DGFXGridAnimation.obj" ".\Editor Unicode Release\A3DGFXInterface.obj" ".\Editor Unicode Release\A3DGFXKeyPoint.obj" ".\Editor Unicode Release\A3DGFXLight.obj" ".\Editor Unicode Release\A3DGFXLightning.obj" ".\Editor Unicode Release\A3DGFXLightningEx.obj" ".\Editor Unicode Release\A3DGFXModel.obj" ".\Editor Unicode Release\A3DGFXModelMan.obj" ".\Editor Unicode Release\A3DGfxPhysDataMan.obj" ".\Editor Unicode Release\A3DGFXPIFuncs.obj" ".\Editor Unicode Release\A3DGFXRenderSlot.obj" ".\Editor Unicode Release\A3DGFXRing.obj" ".\Editor Unicode Release\A3DGFXShakeCamera.obj" ".\Editor Unicode Release\A3DGFXSound.obj" ".\Editor Unicode Release\A3DGFXSoundImp.obj" ".\Editor Unicode Release\A3DGFXStreamMan.obj" ".\Editor Unicode Release\A3DGFXSurfaceRender.obj" ".\Editor Unicode Release\A3DGFXTexMan.obj" ".\Editor Unicode Release\A3DGridDecalEx.obj" ".\Editor Unicode Release\A3DLtnBolt.obj" ".\Editor Unicode Release\A3DLtnTrail.obj" ".\Editor Unicode Release\A3DModelPhysics.obj" ".\Editor Unicode Release\A3DModelPhysSync.obj" ".\Editor Unicode Release\A3DModelPhysSyncData.obj" ".\Editor Unicode Release\A3DMultiPlaneEmitter.obj" ".\Editor Unicode Release\A3DParaboloid.obj" ".\Editor Unicode Release\A3DParticleEmitter.obj" ".\Editor Unicode Release\A3DParticleSystemEx.obj" ".\Editor Unicode Release\A3DPhysActor.obj" ".\Editor Unicode Release\A3DPhysElement.obj" ".\Editor Unicode Release\A3DPhysEmitter.obj" ".\Editor Unicode Release\A3DPhysFluidEmitter.obj" ".\Editor Unicode Release\A3DPhysFluidSyncData.obj" ".\Editor Unicode Release\A3DPhysPointEmitter.obj" ".\Editor Unicode Release\A3DPhysRBCreator.obj" ".\Editor Unicode Release\A3DPointEmitter.obj" ".\Editor Unicode Release\A3DRibbon.obj" ".\Editor Unicode Release\A3DSkillGfxComposer.obj" ".\Editor Unicode Release\A3DSkillGfxEvent.obj" ".\Editor Unicode Release\A3DSkinPhysSync.obj" ".\Editor Unicode Release\A3DSkinPhysSyncData.obj" ".\Editor Unicode Release\A3DTrail.obj" ".\Editor Unicode Release\base64.obj" ".\Editor Unicode Release\EC_CameraKeyPoint.obj" ".\Editor Unicode Release\EC_Model.obj" ".\Editor Unicode Release\EC_ModelHook.obj" ".\Editor Unicode Release\EC_ModelLua.obj" ".\Editor Unicode Release\EC_ModelMan.obj" ".\Editor Unicode Release\EC_ModelShell.obj" ".\Editor Unicode Release\FX_BINDING.obj" ".\Editor Unicode Release\GfxEditorUtil.obj" ".\Editor Unicode Release\RandStringContainer.obj" ".\Editor Unicode Release\StdAfx.obj" ".\Editor Unicode Release\TrailList.obj" ] Creating command line "lib.exe @"g:\Srclt\Common\GfxCommon\Editor Unicode Release\RSP0000D81978814500.rsp" /NOLOGO" Creating temporary file "g:\Srclt\Common\GfxCommon\Editor Unicode Release\RSP0000D91978814500.rsp" with contents [ /o ".\Debug/GfxCommon.bsc" ".\Editor Unicode Release\A3DBoxEmitter.sbr" ".\Editor Unicode Release\A3DCombActMan.sbr" ".\Editor Unicode Release\A3DCombinedAction.sbr" ".\Editor Unicode Release\A3DCurveEmitter.sbr" ".\Editor Unicode Release\A3DCylinderEmitter.sbr" ".\Editor Unicode Release\A3DDecalEx.sbr" ".\Editor Unicode Release\A3DEllipsoidEmitter.sbr" ".\Editor Unicode Release\A3DGFXAnimable.sbr" ".\Editor Unicode Release\A3DGFXContainer.sbr" ".\Editor Unicode Release\A3DGFXECMLoader.sbr" ".\Editor Unicode Release\A3DGFXECModel.sbr" ".\Editor Unicode Release\A3DGFXEditorInterface.sbr" ".\Editor Unicode Release\A3DGFXElement.sbr" ".\Editor Unicode Release\A3DGFXEx.sbr" ".\Editor Unicode Release\A3DGFXExMan.sbr" ".\Editor Unicode Release\A3DGFXFloatValueTrans.sbr" ".\Editor Unicode Release\A3DGFXFuncs.sbr" ".\Editor Unicode Release\A3DGFXGridAnimation.sbr" ".\Editor Unicode Release\A3DGFXInterface.sbr" ".\Editor Unicode Release\A3DGFXKeyPoint.sbr" ".\Editor Unicode Release\A3DGFXLight.sbr" ".\Editor Unicode Release\A3DGFXLightning.sbr" ".\Editor Unicode Release\A3DGFXLightningEx.sbr" ".\Editor Unicode Release\A3DGFXModel.sbr" ".\Editor Unicode Release\A3DGFXModelMan.sbr" ".\Editor Unicode Release\A3DGfxPhysDataMan.sbr" ".\Editor Unicode Release\A3DGFXPIFuncs.sbr" ".\Editor Unicode Release\A3DGFXRenderSlot.sbr" ".\Editor Unicode Release\A3DGFXRing.sbr" ".\Editor Unicode Release\A3DGFXShakeCamera.sbr" ".\Editor Unicode Release\A3DGFXSound.sbr" ".\Editor Unicode Release\A3DGFXSoundImp.sbr" ".\Editor Unicode Release\A3DGFXStreamMan.sbr" ".\Editor Unicode Release\A3DGFXSurfaceRender.sbr" ".\Editor Unicode Release\A3DGFXTexMan.sbr" ".\Editor Unicode Release\A3DGridDecalEx.sbr" ".\Editor Unicode Release\A3DLtnBolt.sbr" ".\Editor Unicode Release\A3DLtnTrail.sbr" ".\Editor Unicode Release\A3DModelPhysics.sbr" ".\Editor Unicode Release\A3DModelPhysSync.sbr" ".\Editor Unicode Release\A3DModelPhysSyncData.sbr" ".\Editor Unicode Release\A3DMultiPlaneEmitter.sbr" ".\Editor Unicode Release\A3DParaboloid.sbr" ".\Editor Unicode Release\A3DParticleEmitter.sbr" ".\Editor Unicode Release\A3DParticleSystemEx.sbr" ".\Editor Unicode Release\A3DPhysActor.sbr" ".\Editor Unicode Release\A3DPhysElement.sbr" ".\Editor Unicode Release\A3DPhysEmitter.sbr" ".\Editor Unicode Release\A3DPhysFluidEmitter.sbr" ".\Editor Unicode Release\A3DPhysFluidSyncData.sbr" ".\Editor Unicode Release\A3DPhysPointEmitter.sbr" ".\Editor Unicode Release\A3DPhysRBCreator.sbr" ".\Editor Unicode Release\A3DPointEmitter.sbr" ".\Editor Unicode Release\A3DRibbon.sbr" ".\Editor Unicode Release\A3DSkillGfxComposer.sbr" ".\Editor Unicode Release\A3DSkillGfxEvent.sbr" ".\Editor Unicode Release\A3DSkinPhysSync.sbr" ".\Editor Unicode Release\A3DSkinPhysSyncData.sbr" ".\Editor Unicode Release\A3DTrail.sbr" ".\Editor Unicode Release\base64.sbr" ".\Editor Unicode Release\EC_CameraKeyPoint.sbr" ".\Editor Unicode Release\EC_Model.sbr" ".\Editor Unicode Release\EC_ModelHook.sbr" ".\Editor Unicode Release\EC_ModelLua.sbr" ".\Editor Unicode Release\EC_ModelMan.sbr" ".\Editor Unicode Release\EC_ModelShell.sbr" ".\Editor Unicode Release\FX_BINDING.sbr" ".\Editor Unicode Release\GfxEditorUtil.sbr" ".\Editor Unicode Release\RandStringContainer.sbr" ".\Editor Unicode Release\StdAfx.sbr" ".\Editor Unicode Release\TrailList.sbr" ".\Editor Unicode Release\A3DAreaEmitter.sbr" ] Creating command line "bscmake.exe @"g:\Srclt\Common\GfxCommon\Editor Unicode Release\RSP0000D91978814500.rsp" /nologo" Creating temporary file "g:\Srclt\Common\GfxCommon\Editor Unicode Release\BAT0000DA1978814500.bat" with contents [ @echo off xcopy "g:\Srclt\Common\GfxCommon\Editor Unicode Release\GfxEditor_u.lib" .\Output\lib\2.2\ /R /Y /D /Q copy *.h .\Output\include xcopy "g:\Srclt\Common\GfxCommon\Editor Unicode Release\GfxEditor_u.lib" ..\Output\lib\ /Y /D /R /Q xcopy *.h ..\Output\Include\Gfx\ /Y /D /R /Q if errorlevel 1 goto VCReportError goto VCEnd :VCReportError echo Project : error PRJ0019: A tool returned an error code from "Performing Post-Build Event..." exit 1 :VCEnd ] Creating command line """g:\Srclt\Common\GfxCommon\Editor Unicode Release\BAT0000DA1978814500.bat""" |
| Output Window |
Compiling...
StdAfx.cpp
Compiling...
A3DBoxEmitter.cpp
A3DCombActMan.cpp
A3DCombinedAction.cpp
A3DCurveEmitter.cpp
A3DCylinderEmitter.cpp
A3DDecalEx.cpp
A3DEllipsoidEmitter.cpp
A3DGFXAnimable.cpp
A3DGFXContainer.cpp
A3DGFXECMLoader.cpp
A3DGFXECModel.cpp
A3DGFXEditorInterface.cpp
A3DGFXElement.cpp
A3DGFXEx.cpp
A3DGFXExMan.cpp
A3DGFXFloatValueTrans.cpp
A3DGFXFuncs.cpp
A3DGFXGridAnimation.cpp
A3DGFXInterface.cpp
A3DGFXKeyPoint.cpp
Generating Code...
Compiling...
A3DGFXLight.cpp
A3DGFXLightning.cpp
A3DGFXLightningEx.cpp
A3DGFXModel.cpp
A3DGFXModelMan.cpp
A3DGfxPhysDataMan.cpp
A3DGFXPIFuncs.cpp
A3DGFXRenderSlot.cpp
A3DGFXRing.cpp
A3DGFXShakeCamera.cpp
A3DGFXSound.cpp
A3DGFXSoundImp.cpp
A3DGFXStreamMan.cpp
A3DGFXSurfaceRender.cpp
A3DGFXTexMan.cpp
A3DGridDecalEx.cpp
A3DLtnBolt.cpp
A3DLtnTrail.cpp
A3DModelPhysics.cpp
A3DModelPhysSync.cpp
Generating Code...
Compiling...
A3DModelPhysSyncData.cpp
A3DMultiPlaneEmitter.cpp
A3DParaboloid.cpp
A3DParticleEmitter.cpp
A3DParticleSystemEx.cpp
A3DPhysActor.cpp
A3DPhysElement.cpp
A3DPhysEmitter.cpp
A3DPhysFluidEmitter.cpp
A3DPhysFluidSyncData.cpp
A3DPhysPointEmitter.cpp
A3DPhysRBCreator.cpp
A3DPointEmitter.cpp
A3DRibbon.cpp
A3DSkillGfxComposer.cpp
A3DSkillGfxEvent.cpp
A3DSkinPhysSync.cpp
A3DSkinPhysSyncData.cpp
A3DTrail.cpp
g:\srclt\common\gfxcommon\a3dtrail.cpp(741) : warning C4244: 'initializing' : conversion from 'float' to 'int', possible loss of data
g:\srclt\common\gfxcommon\a3dtrail.cpp(742) : warning C4244: 'initializing' : conversion from 'float' to 'int', possible loss of data
g:\srclt\common\gfxcommon\a3dtrail.cpp(743) : warning C4244: 'initializing' : conversion from 'float' to 'int', possible loss of data
base64.cpp
Generating Code...
Compiling...
EC_CameraKeyPoint.cpp
EC_Model.cpp
EC_ModelHook.cpp
EC_ModelLua.cpp
EC_ModelMan.cpp
EC_ModelShell.cpp
FX_BINDING.CPP
GfxEditorUtil.cpp
RandStringContainer.cpp
TrailList.cpp
A3DAreaEmitter.cpp
Generating Code...
Creating library...
A3DSkinPhysSyncData.obj : warning LNK4221: no public symbols found; archive member will be inaccessible
A3DSkinPhysSync.obj : warning LNK4221: no public symbols found; archive member will be inaccessible
A3DPhysRBCreator.obj : warning LNK4221: no public symbols found; archive member will be inaccessible
A3DPhysPointEmitter.obj : warning LNK4221: no public symbols found; archive member will be inaccessible
A3DPhysFluidSyncData.obj : warning LNK4221: no public symbols found; archive member will be inaccessible
A3DPhysFluidEmitter.obj : warning LNK4221: no public symbols found; archive member will be inaccessible
A3DPhysEmitter.obj : warning LNK4221: no public symbols found; archive member will be inaccessible
A3DPhysElement.obj : warning LNK4221: no public symbols found; archive member will be inaccessible
A3DPhysActor.obj : warning LNK4221: no public symbols found; archive member will be inaccessible
A3DModelPhysSyncData.obj : warning LNK4221: no public symbols found; archive member will be inaccessible
A3DModelPhysSync.obj : warning LNK4221: no public symbols found; archive member will be inaccessible
A3DModelPhysics.obj : warning LNK4221: no public symbols found; archive member will be inaccessible
A3DGfxPhysDataMan.obj : warning LNK4221: no public symbols found; archive member will be inaccessible
A3DCombActMan.obj : warning LNK4221: no public symbols found; archive member will be inaccessible
Creating browse information file...
Microsoft Browse Information Maintenance Utility Version 8.00.50727
Copyright (C) Microsoft Corporation. All rights reserved.
Performing Post-Build Event...
1 arquivo(s) copiado(s)
A3DAreaEmitter.h
A3DBoxEmitter.h
A3DCombActMan.h
A3DCombinedAction.h
A3DCurveEmitter.h
A3DCylinderEmitter.h
A3DDecalEx.h
A3DEllipsoidEmitter.h
A3DGFXAnimable.h
A3DGFXCachedItemMan.h
A3DGFXContainer.h
A3DGfxECMInterface.h
A3DGFXECMLoader.h
A3DGFXECModel.h
A3DGFXEditorInterface.h
A3DGFXElement.h
A3DGFXEx.h
A3DGFXExMan.h
A3DGFXFloatValueTrans.h
A3DGFXFuncs.h
A3DGFXGridAnimation.h
A3DGFXInterface.h
A3DGFXKeyPoint.h
A3DGFXLight.h
A3DGFXLightning.h
A3DGFXLightningEx.h
A3DGFXModel.h
A3DGFXModelMan.h
A3DGFXPhysDataMan.h
A3DGFXPIFuncs.h
A3DGFXRenderSlot.h
A3DGFXRing.h
A3DGFXShakeCamera.h
A3DGFXSound.h
A3DGFXSoundImp.h
A3DGFXStreamMan.h
A3DGFXSurfaceRender.h
A3DGFXTexMan.h
A3DGridDecalEx.h
A3DLtnBolt.h
A3DLtnTrail.h
A3DModelPhysics.h
A3DModelPhysSync.h
A3DModelPhysSyncData.h
A3DMultiPlaneEmitter.h
A3DParaboloid.h
A3DParticle.h
A3DParticleEmitter.h
A3DParticleSystemEx.h
A3DPhysActor.h
A3DPhysElement.h
A3DPhysEmitter.h
A3DPhysFluidEmitter.h
A3DPhysFluidSyncData.h
A3DPhysPointEmitter.h
A3DPhysRBCreator.h
A3DPointEmitter.h
A3DRibbon.h
A3DSkillGfxComposer.h
A3DSkillGfxEvent.h
A3DSkinPhysSync.h
A3DSkinPhysSyncData.h
A3DTrail.h
base64.h
EC_CameraKeyPoint.h
EC_Model.h
EC_ModelHook.h
EC_ModelLua.h
EC_ModelMan.h
EC_ModelShell.h
FX_BINDING.H
GfxCommonHeaders.h
GfxCommonTypes.h
GfxEditorUtil.h
RandStringContainer.h
RotList.h
StdAfx.h
TrailList.h
78 arquivo(s) copiado(s).
1 arquivo(s) copiado(s)
0 arquivo(s) copiado(s)
|
| Results |
Build log was saved at "file://g:\Srclt\Common\GfxCommon\Editor Unicode Release\BuildLog.htm" GfxCommon_NoAudio - 0 error(s), 17 warning(s) |